Minecraft 1.21.130.27 for Android
- SKBcraft

- Nov 16
- 4 min read
Updated: Nov 17

Developers have released a test version of Minecraft 1.21.130.27 for Android. This update improves "Mounts of Mayhem" drop features, adds 6 changes and fixes 15 bugs.
Mounts of Mayhem
Changed features. Main points:
Breath of the Nautilus
Breath of the Nautilus buff effect no longer stops air from replenishing when a player is out of water
Breath of the Nautilus buff effect no longer stops air from replenishing when a player with the Water Breathing effect is riding a Nautilus
Breath of the Nautilus buff effect no longer stops air from replenishing when a entity is submerged in lava
Camel Husk
Zombie Husks that spawn riding a Camel Husk now have a 50% chance of dropping a Rabbit Foot
The Camel Husk can no longer be leashed while being ridden by a hostile mob
The Camel Husk can no longer enter a panicked state while it is being ridden
Looting enchantment now correctly works on Camel Husks
Camel Husks no longer pull in Husks and Parched as passengers after they have been dismounted
Camel Husk now has the correct spawn category, matching Java
Camel Husk now has the correct sounds for Camel Husk sit, Camel Husk stand and Camel Husk dash
Coral Zombie Nautilus
Coral Zombie Nautilus now actually replaces the normal Zombie Nautilus in Warm Oceans
Nautilus and Zombie Nautilus
Reduced clipping between the Nautilus's/Zombie Nautilus's head and shell
Nautilus'/Zombie Nautilus' Hurt sound outside of water is no longer replaced by the Player Hurt sound
Nautilus can now spawn in Peaceful difficulty
A Nautilus can now only spawn between Y-Level 38 and 58
Parched
Parched now deals a base damage amount of 1 heart instead of 1.5, matching Java
Parched now has the same vertical offsets in vehicles as other Skeleton variants
The Parched's geometry has been tweaked to fix some visual bugs
Parched now have a chance of spawning riding Spiders and Cave Spiders in deserts, instead of regular Skeletons
Sounds
Fixed unsaddle sound not playing for the Nautilus and the Zombie Nautilus
Fixed armor equip sound not playing for the Zombie Nautilus
Fixed armor unequip sound not playing for the Zombie Nautilus
Added custom Saddle sound for the Nautilus and the Zombie Nautilus
Spear
Piglins now correctly hold Spears in their left hand while inspecting them
Fixed the Unbreaking enchantment not working on Spears
Fixed merging enchanted Spears on the Anvil not working
Spear use sound no longer has a chance of playing twice
Increased the angle at which the Spear is rotated around its axis when jabbing or during the later stages of charging
The shaking of a Zombie's arms when holding a Spear is now mirrored, matching Java Edition
Zombie Villagers can now pick up and use Spears
Piglins will now be able to pick up and use all Spears with the same priority as Swords of the same tier
Spears now play hit sounds and trigger attack animations when charging at Armor Stands
Enchantment effects are once again applied only when the player's and target's speeds are sufficient for the spear to deal damage
Spears now correctly attack in the tapped direction when jabbing with touch controls
Spears no longer prevent interaction with blocks when using touch controls
Spear attack range is now correctly applied, providing an effective maximum reach of 4.5 blocks
Spear attack range is now increased by 3 blocks in Creative Mode, matching the behavior of other weapons
Zombie Horse
Zombie Horse head texture is now symmetrical
Zombie Horses will no longer panic from fire tick damage as that would cause them to sometimes move back into sunlight which set them on fire to begin with
They will still panic from being set ablaze
Reduced the range of speed the Zombie Horse can spawn with
Zombie Horse Saddle textures now match other Horse Saddles
Changes
Made 6 changes. Important ones:
Custom items tagged with minecraft::is_shovel now build paths on all blocks the Shovel does
Added splash text "One does not simply walk to the Far Lands"
Spawn Eggs are now sorted thematically in the Creative Inventory, according to the following categories: Overworld (Farm Animals, Mounts, Pets, Wild Animals, Aquatic, Miscellaneous, Golems, Villagers, Undead, Spiders, Monsters, Illagers), Nether, The End
Tools and weapons now lose durability when used to attack Armor Stands, just like they do when damaging other entities such as Minecarts, Paintings, Boats, or Leash Knots
Navigate players back to either the start screen or the settings screen when they confirm the message about not being able to connect to a network
Vanilla Parity
Made 1 change for version parity. Details:
Crimson Roots and Crimson Fungus now generate in the Warped Forest biome
Bug Fixes
Fixed 15 bugs. Details:
Hanging roots can now be waterlogged
Hoppers can no longer stack multiple bottles in one slot inside a Brewing Stand
Fixed clipping in the third-person swimming animation
Lime Dye no longer awards the "You Need a Mint" achievement
Copper tools can now award the "MOAR tools" achievement when crafted
Fixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutes
Fixed Mooshroom's mushrooms and armor on mobs not being affected by "Enable Dithering" setting
Fixed a regression where Torches and Lanterns weren't emitting point lights in raytracing-enabled worlds
Fixed an issue where Xbox controllers connected to ROG Xbox Ally did not work while built-in controller was active
Fixed a bug on Windows where the mouse cursor moved in the background during gameplay
It is no longer possible for two mobs to mount each other simultaneously
Fixed IME input when application lost and regained focus (switching from the app and back while editing)
Fixed a crash when using hotbar hotkeys while hovering over the Stonecutter preview interface
Open windows such as inventory, trading, or chat, will now close when you are hurt by a mob
Windows will not close repeatedly if you are attacked multiple times in quick succession
Fixed user interface bugs
Download
New Phones
Old Phones





Comments